Trinkets: Medallion + either: Emblem of Tenacity (resilience + hp on use), Alchimist Stone (int + haste + increased effect of potions), Core of Ripeness (int + spirit on use - combine it with Mana tide totem and you will have a nice mana burst. I recommend using Water walking but its up to you which minor glyphs you use. Healing Stream Totem: Increases your fire, frost and nature resistance by 195. Ghost Wolf: Increases movement speed in Ghost Wolf. Healing Wave: When healing someone with healing wave your heal yourself for 20% of the amount you healed your target. Hex: Reduces the cooldown of Hex by 10s. Stoneclaw Totem: Places a Shield on you. Very nice in bgs and pretty useful in arena. Riptide: Increases Duration of Riptide by 40%. Water Shield: Increases passive mana regeneration of your Water Shield. Especially in arena and duels a really good friend. Earth Shield: Increases amount healed by Earth Shield. I have seen people using it, i dont recommend using it. Focused Insight: Empowers heals after using any shock spell, depends on your playstyle. Thats a pretty controversial talent, useless in arena, pretty ok in battlegrounds. Soothing Rains: Empowers Healing Stream Totem and Healing Rain. Totemic Reach: Increases the range of your totems. Blessing of the Eternals: Nothing you really need, its optional. So basically this spells empowers your mana regeneration and the amount healed by Spirit Link. Counts for Mana Tide as well as for Spirit Link totem. Totemic Focus: Its the duration i like.
Ancestral Resolve: I really love it, some dont like it. Some points are optional, some are must haves. Iam playing resto shamans for quite a while and after watching some guys having troubles with the decision which gear / gem / stat they should take i decided to write some small but hopefully helpful guide for restoration shamans in 4.3.4.Ī elemental guide will follow on request(pm).